Sandboxing
Introduction
BuildStream assembles each element in a sandbox. The sandbox is a container environment which serves two purposes: giving BuildStream control over all build aspects in order to ensure reproducibility of build results, and providing safety guarantees for the host system that BuildStream is running on.
The exact implementation of the sandbox varies depending on which platform you are running BuildStream. See below for backend-specific details.
There are several factors that affect the build output and must therefore be under BuildStream’s control:
Filesystem contents and metadata
The user and permissions model
Network access
Device access
Each of these is detailed below.
For safety reasons, BuildStream also controls the following things:
Access to files outside of the sandbox directory
Access to certain kernel-specific syscalls
Creating a sandbox can require special priviliges. This is a safety concern too because bugs in the bst program can cause damage to a host if the program is running with extra privileges. The exact priviliges that are required depend on your platform and backend.
Element plugins can run arbitary commands within the sandbox using the
sandbox API
.
What elements can and can’t do in the sandbox
This section specifies how BuildStream sandboxes are intended to work. A specific sandbox provider may not necessarily be able to achieve all of the requirements listed below so be sure to read the “platform notes” section as well.
Filesystem access
The filesystem inside sandboxes should be read only during element assembly,
except for certain directories which element plugins can mark as being
read/write. Most elements plugins derive from BuildElement
, which marks %{build-root}
and
%{install-root}
as read/write.
When running integration commands or bst shell, the sandbox should have a fully read-write filesystem. The changes made here do not need to persist beyond the lifetime of that sandbox, and must not affect the contents of artifacts stored in the cache.
Certain top level directories should be treated specially in all sandboxes:
The
/dev
directory should contain device nodes, which are described in a separate section.The
/proc
directory should have a UNIX ‘procfs’ style filesystem mounted. It should not expose any information about processes running outside of the sandbox.The
/tmp
directory should be writable.
Filesystem metadata
The writable areas inside a BuildStream sandbox are limited in what metadata can be written and stored.
All files must be owned by UID 0 and GID 0
No files may have the setuid or setgid bits set
Extended file attributes (xattrs) cannot be written to or read.
Hardlinks to other files can be created, but the information about which files are hardlinked to each other will not be stored in the artifact that is created from the sandbox.
These restrictions are due to technical limitations. In future we hope to support a wider range of filesystem metadata operations. See issue #38 for more details.
User and permissions model
All commands inside the sandbox run with user ID 0 and group ID 0. It should not be possible to become any other user ID.
Network access
Builds should not be able to access the network at all from the sandbox. All
remote resources needed to build an element must be specified in the element’s
sources
list so that BuildStream is able to see when they have changed.
A sandbox opened by bst shell should allow network access.
Device access
Builds should not be able to access any hardware devices at all.
A few standard UNIX device files are needed, the whitelist is:
/dev/full
/dev/null
/dev/urandom
/dev/random
/dev/zero
It may seem odd that we have sources of randomness in the sandbox, but a lot of tools do expect them to exist. We take the view that it’s up to integrators to ensure that elements do not deliberately include randomness in their output.
A sandbox opened by bst shell can make any devices available. There needs to be a console device so that it can be used interactively.
Platform notes
BuildStream currently only carries first-class support for modern Linux-based operating systems.
There is also a “fallback” backend which aims to make BuildStream usable on any POSIX-compatible operating system. The POSIX standard does not provide good support for creating containers so this implementation makes a number of unfortunate compromises.
Linux
On Linux we use the following isolation and sandboxing primitives:
bind mounts
FUSE
Mount namespaces
Network namespaces
PID (process ID) namespaces
User namespaces (if available)
seccomp
We access all of these features through a sandboxing tool named Bubblewrap.
User namespaces are not enabled by default in all Linux distributions. BuildStream still runs on such systems but will give a big warning on startup and will refuse to push any artifacts built on such a system to a remote cache. For more information, see issue #92.
The Linux platform can operate as a standard user provided user namespace
support is available. If user namespace support is not available you have the
option of installing bubblewrap as a setuid binary to avoid needing to run the
entire bst
process as the root
user.
The artifact cache on Linux systems is implemented using OSTree, which can allow us to stage artifacts using hardlinks instead of copying them. To avoid cache corruption it is vital that hardlinked files cannot be overwritten. In cases where the root filesystem inside the sandbox needs to be writable, a custom FUSE filesystem named SafeHardlinks is used which provides a copy-on-write layer.
Some of the operations on filesystem metadata listed above are not prohibited by the sandbox, but will instead be silently dropped when an artifact is created. For more details see issue #38.
Some details of the host machine are currently leaked by this platform backend. For more details, see issue #262.
Fallback (POSIX)
The fallback backend aims to be usable on a wide range of operating systems.
Any OS that implements the POSIX specification and the chroot()
syscall
can be expected to work. There are no real isolation or sandboxing primitives
that work across multiple operating systems, so the protection provided by
this backend is minimal. It would be much safer to use a platform-specific
backend.
Filesystem isolation is done using the chroot() system call. This system call
requires special privileges to use so bst
usually needs to be run as the
root
user when using this backend.
Network access is not blocked in the sandbox. However since there is unlikely to be a correct /etc/resolv.conf file, any network access that depends on name resolution will most likely fail anyway.
Builds inside the sandbox execute as the root
user.