Project configuration
The project configuration file should be named project.conf
and
be located at the project root. It holds information such as Source
aliases relevant for the sources used in the given project as well as
overrides for the configuration of element types used in the project.
Values specified in the project configuration override any of the default BuildStream project configuration, which is included here for reference.
Essentials
Project name
The project name is a unique symbol for your project and will be used to distinguish your project from others in user preferences, namespacing of your project’s artifacts in shared artifact caches, and in any case where BuildStream needs to distinguish between multiple projects.
The first thing to setup in your project.conf
should be the name
of your project.
name: my-project-name
The project name may contain alphanumeric characters, dashes and underscores, and may not start with a leading digit.
Attention
The project name must be specified in the project.conf
and
cannot be included from a separate file.
Minimum version
The BuildStream format is guaranteed to be backwards compatible with any earlier minor point releases, which is to say that BuildStream 1.4 can read projects written for BuildStream 1.0, and that BuildStream 2.2 can read projects written for BuildStream 2.0.
Projects are required to specify the minimum version of BuildStream which it requires, this allows project authors to convey a useful error message to their users and peers, in the case that a user needs to get a newer version of BuildStream in order to work with a given project.
The project’s minimum required BuildStream version must be specified
in project.conf
using the min-version
field, e.g.:
# This project uses features which were added in 2.2
min-version: 2.2
It is recommended that when using new features, always consult this documentation and observe which BuildStream version a feature you are using was added in. If a feature in the BuildStream YAML format is not documented with a specific Since version, you can assume that it has been there from the beginning.
Note
External Element
and Source
plugins also implement their own YAML configuration fragments and as
such are revisioned separately from the core format.
Attention
The min-version
must be specified in the project.conf
and
cannot be included from a separate file.
Element path
To allow the user to structure their project nicely, BuildStream
allows the user to specify a project subdirectory where element
.bst
files are stored.
element-path: elements
Note that elements are referred to by their relative paths, whenever
elements are referred to in a .bst
file or on the command line.
Attention
The element-path
can only be specified in the project.conf
and
cannot be included from a separate file.
Ref storage
By default, BuildStream expects to read and write source references directly in the source declaration, but this can be inconvenient and prohibitive in some workflows.
Alternatively, BuildStream allows source references to be stored centrally in a project.refs file in the toplevel project directory.
This can be controlled with the ref-storage
option, which is
allowed to be configured with the following values:
inline
Source references are stored directly in the source declaration
project.refs
Source references are stored in the
project.refs
file, and junction source references are stored in thejunction.refs
file.
To enable storing of source references in project.refs
, add the
following to your project.conf
:
ref-storage: project.refs
Attention
Storing subproject source references in project.refs
When using the project.refs
file, it is possible to override the
references in subprojects by editing the project.refs
file directly
or by using bst source track –cross-junctions,
this can be practical to try out fresher versions of components which
are maintained in a subproject.
It should be noted however that overridden subproject source references listed
in your project.refs
file will be ignored by projects which use your project
as a subproject.
Configurable Warnings
Warnings can be configured as fatal using the fatal-warnings
configuration item.
When a warning is configured as fatal, where a warning would usually be thrown instead an error will be thrown
causing the build to fail.
Individual warnings can be configured as fatal by setting fatal-warnings
to a list of warnings.
fatal-warnings:
- overlaps
- ref-not-in-track
- <plugin>:<warning>
BuildStream provides a collection of Core Warnings
which may be raised
by a variety of plugins. Other configurable warnings are plugin specific and should be noted within their individual documentation.
Source aliases
In order to abstract the download location of source code and
any assets which need to be downloaded, and also as a matter of
convenience, BuildStream allows one to create named aliases for
URLs which are to be used in the individual .bst
files.
aliases:
foo: git://git.foo.org/
bar: http://bar.com/downloads/
If you want this project’s alias definitions to also be used for subprojects, see Mapping source aliases of subprojects.
Sandbox options
Sandbox options for the whole project can be supplied in
project.conf
in the same way as in an element. See element configuration
for more detail.
# Specify a user id and group id to use in the build sandbox.
sandbox:
build-uid: 1003
build-gid: 1001
Artifact server
When maintaining a BuildStream project, it can be convenient to downstream users of your project to provide access to a cache server you maintain.
The project can provide recommended artifact cache servers through project configuration
using the same semantics as one normally uses in the servers
list of the
cache server user configuration:
#
# A remote cache from which to download prebuilt artifacts
#
artifacts:
- url: https://foo.com:11001
auth:
server-cert: server.crt
Attention
Unlike user configuration, the filenames provided in the auth configuration block are relative to the project directory.
It is recommended to include public keys such as the server-cert
along with your
project so that downstream users can have automatic read access to your project.
To provide write access to downstream users, it is recommended that the required
private keys such as the client-key
be provided to users out of band,
and require that users configure write access separately in their own
user configuration.
Source cache server
In the same way as artifact cache servers, the project can provide recommended source cache
servers through project configuration using the same semantics as one normally uses in the
servers
list of the cache server user configuration:
#
# A remote cache from which to download prestaged sources
#
source-caches:
- url: https://foo.com:11001
auth:
server-cert: server.crt
Attention
Unlike user configuration, the filenames provided in the auth configuration block are relative to the project directory.
It is recommended to include public keys such as the server-cert
along with your
project so that downstream users can have automatic read access to your project.
To provide write access to downstream users, it is recommended that the required
private keys such as the client-key
be provided to users out of band,
and require that users configure write access separately in their own
user configuration.
Mirrors
A list of mirrors can be defined that couple a location to a mapping of aliases to a list of URIs, e.g.
mirrors:
- name: middle-earth
aliases:
foo:
- http://www.middle-earth.com/foo/1
- http://www.middle-earth.com/foo/2
bar:
- http://www.middle-earth.com/bar/1
- http://www.middle-earth.com/bar/2
- name: oz
aliases:
foo:
- http://www.oz.com/foo
bar:
- http://www.oz.com/bar
The order that the mirrors (and the URIs therein) are consulted is in the order they are defined when fetching, and in reverse-order when tracking.
The mirrors can be overridden on a per project basis using user configuration. One can also specify which mirror should be used first in the user configuration, or using the –default-mirror command-line argument.
If you want this project’s mirrors to also be used for subprojects, see Mapping source aliases of subprojects.
Loading plugins
If your project makes use of any custom Element
or
Source
plugins, then the project must inform BuildStream
of the plugins it means to make use of and the origin from which they can be loaded.
Note that plugins with the same name from different origins are not permitted.
Attention
The plugins can only be specified in the project.conf
and cannot be
included from a separate file.
Local plugins
Local plugins are expected to be found in a subdirectory of the actual
BuildStream project. Element
and
Source
plugins should be stored in separate
directories to avoid namespace collisions, you can achieve this by
specifying a separate origin for sources and elements.
plugins:
- origin: local
path: plugins/sources
# We want to use the `mysource` source plugin located in our
# project's `plugins/sources` subdirectory.
sources:
- mysource
There is no strict versioning policy for plugins loaded from the local origin because the plugin is provided with the project data and as such, it is considered to be completely deterministic.
Usually your project will be managed by a VCS like git, and any changes to your local plugins may have an impact on your project, such as changes to the artifact cache keys produced by elements which use these plugins. Changes to plugins might provide new YAML configuration options, changes in the semantics of existing configurations or even removal of existing YAML configurations.
Pip plugins
Plugins loaded from the pip
origin are expected to be installed
separately on the host operating system using python’s package management
system.
plugins:
- origin: pip
# Specify the name of the python package containing
# the plugins we want to load. The name one would use
# on the `pip install` command line.
#
package-name: potato
# We again must specify specifically which plugins we
# want loaded from this origin.
#
elements:
- starch
Unlike local plugins, plugins loaded from the pip
origin are
loaded from the active python environment, and as such you do not
usually have full control over the plugins your project uses unless
one uses strict version constraints.
The official plugin packages maintained by the BuildStream community are
guaranteed to be fully API stable. If one chooses to load these plugins
from the pip
origin, then it is recommended to use minimal bound dependency
constraints when using
official plugin packages so as to be sure that you have access to all the
features you intend to use in your project.
Versioning constraints
When loading plugins from the pip
plugin origin, it is possible to
specify constraints on the versions of packages you want to load
your plugins from.
The syntax for specifying versioning constraints is the same format supported by
the pip
package manager.
Note
In order to be certain that versioning constraints work properly, plugin packages should be careful to adhere to PEP 440, Version Identification and Dependency Specification.
Here are a couple of examples:
Specifying minimal bound dependencies:
plugins:
- origin: pip
# This project uses the API stable potato project and
# requires features from at least version 1.2
#
package-name: potato>=1.2
Specifying exact versions:
plugins:
- origin: pip
# This project requires plugins from the potato
# project at exactly version 1.2.3
#
package-name: potato==1.2.3
Specifying version constraints:
plugins:
- origin: pip
# This project requires plugins from the potato
# project from version 1.2.3 onward until 1.3.
#
package-name: potato>=1.2.3,<1.3
Important
Unstable plugin packages
When using unstable plugins loaded from the pip
origin, the installed
plugins can sometimes be incompatible with your project.
Use virtual environments
Your operating system’s default python environment can only have one version of a given package installed at a time, if you work on multiple BuildStream projects on the same host, they may not agree on which versions of plugins to use.
In order to guarantee that you can use a specific version of a plugin, you may need to install BuildStream into a virtual environment in order to control which python package versions are available when using your project.
Follow these instructions to install BuildStream in a virtual environment.
Possible junction conflicts
If you have multiple projects which are connected through
junction
elements, these projects can disagree
on which version of a plugin is needed from the pip
origin.
Since only one version of a given plugin package can be installed
at a time in a given python environment, you must ensure that all
projects connected through junction
elements
agree on which versions of API unstable plugin packages to use.
Junction plugins
Junction plugins are loaded from another project which your project has a
junction
declaration for. Plugins are loaded directly
from the referenced project, the source and element plugins listed will simply
be loaded from the subproject regardless of how they were defined in that project.
Plugins loaded from a junction might even come from another junction and be deeply nested.
plugins:
- origin: junction
# Specify the local junction name declared in your
# project as the origin from where to load plugins from.
#
junction: subproject-junction.bst
# Here we want to get the `frobnicate` element
# from the subproject and use it in our project.
#
elements:
- frobnicate
Plugins loaded across junction boundaries will be loaded in the
context of your project, and any default values set in the project.conf
of the junctioned project will be ignored when resolving the
defaults provided with element plugins.
It is recommended to use include directives
in the case that the referenced plugins from junctioned projects depend
on variables defined in the project they come from, in this way you can include
variables needed by your plugins into your own project.conf
.
Tip
Distributing plugins as projects
It is encouraged that people use BuildStream projects to distribute plugins which are intended to be shared among projects, especially when these plugins are not guaranteed to be completely API stable. This can still be done while also distributing your plugins as pip packages at the same time.
This can be achieved by simply creating a repository or tarball which
contains only the plugins you want to distribute, along with a project.conf
file declaring these plugins as local plugins.
Using plugins which are distributed as local plugins in a BuildStream project ensures that you always have full control over which exact plugin your project is using at all times, without needing to store the plugin as a local plugin in your own project.
Suppressing deprecation warnings
Plugins can be deprecated over time, and using deprecated plugins will trigger a warning when loading elements and sources which use deprecated plugin kinds.
These deprecation warnings can be suppressed for the entire plugin origin or on a per plugin kind basis.
To suppress all deprecation warnings from the origin, set the
allow-deprecated
flag for the origin as follows:
plugins:
- origin: local
path: plugins/sources
# Suppress deprecation warnings for any plugins loaded here
allow-deprecated: True
sources:
- mysource
In order to suppress deprecation warnings for a single element or
source kind within an origin, you will have to use a dictionary
to declare the specific plugin kind and set the allow-deprecated
flag
on that dictionary as follows:
plugins:
- origin: pip
package-name: potato
# Here we use a dictionary to declare the "starch"
# element kind, and specify that it is allowed to
# be deprecated.
#
elements:
- kind: starch
allow-deprecated: True
Options
Options are how BuildStream projects can define parameters which can be configured by users invoking BuildStream to build your project.
Options are declared in the project.conf
in the main options
dictionary.
options:
debug:
type: bool
description: Whether to enable debugging
default: False
Project options can be specified on the command line using bst –option …
Note
The name of the option may contain alphanumeric characters underscores, and may not start with a leading digit.
Common properties
All option types accept the following common attributes
type
Indicates the type of option to declare
description
A description of the meaning of the option
variable
Optionally indicate a variable name to export the option to. A string form of the selected option will be used to set the exported value.
If used, this value will override any existing value for the variable declared in
project.conf
, and will be overridden in the regular composition order.Note
The name of the variable to export may contain alphanumeric characters, dashes, underscores, and may not start with a leading digit.
Boolean
The bool
option type allows specifying boolean values which
can be cased in conditional expressions.
Declaring
options:
debug:
type: bool
description: Whether to enable debugging
default: False
Evaluating
Boolean options can be tested in expressions with equality tests:
variables:
enable-debug: False
(?):
- debug == True:
enable-debug: True
Or simply treated as truthy values:
variables:
enable-debug: False
(?):
- debug:
enable-debug: True
Exporting
When exporting boolean options as variables, a True
option value
will be exported as 1
and a False
option as 0
Enumeration
The enum
option type allows specifying a string value
with a restricted set of possible values.
Declaring
options:
loglevel:
type: enum
description: The logging level
values:
- debug
- info
- warning
default: info
Evaluating
Enumeration options must be tested as strings in conditional expressions:
variables:
enable-debug: False
(?):
- loglevel == "debug":
enable-debug: True
Exporting
When exporting enumeration options as variables, the value is exported as a variable directly, as it is a simple string.
Flags
The flags
option type allows specifying a list of string
values with a restricted set of possible values.
In contrast with the enum
option type, the default value
need not be specified and will default to an empty set.
Declaring
options:
logmask:
type: flags
description: The logging mask
values:
- debug
- info
- warning
default:
- info
Evaluating
Options of type flags
can be tested in conditional expressions using
a pythonic in syntax to test if an element is present in a set:
variables:
enable-debug: False
(?):
- ("debug" in logmask):
enable-debug: True
Exporting
When exporting flags options as variables, the value is exported as a comma separated list of selected value strings.
Architecture
The arch
option type is a special enumeration option which defaults via
uname -m results to the following list.
aarch32
aarch64
aarch64-be
power-isa-be
power-isa-le
sparc-v9
x86-32
x86-64
The reason for this, opposed to using just uname -m, is that we want an OS-independent list, as well as several results mapping to the same architecture (e.g. i386, i486 etc. are all x86-32). It does not support assigning any default in the project configuration.
options:
machine_arch:
type: arch
description: The machine architecture
values:
- aarch32
- aarch64
- x86-32
- x86-64
Architecture options can be tested with the same expressions as other Enumeration options.
OS
The os
option type is a special enumeration option, which defaults to the
results of uname -s. It does not support assigning any default in the project
configuration.
options:
machine_os:
type: os
description: The machine OS
values:
- Linux
- SunOS
- Darwin
- FreeBSD
Os options can be tested with the same expressions as other Enumeration options.
Element mask
The element-mask
option type is a special Flags option
which automatically allows only element names as values.
options:
debug_elements:
type: element-mask
description: The elements to build in debug mode
This can be convenient for automatically declaring an option which might apply to any element, and can be tested with the same syntax as other Flag options.
variables:
enable-debug: False
(?):
- ("element.bst" in debug_elements):
enable-debug: True
Junctions
In this section of project.conf
, we can define the relationship a project
has with junction
elements in the same project, or
even in subprojects.
Sometimes when your project has multiple junction
elements,
a situation can arise where you have multiple instances of the same project loaded
at the same time. In most cases, you will want to reconcile this conflict by ensuring
that your projects share the same junction. In order to reconcile conflicts by
ensuring nested junctions to the same project are shared, please refer to
the documentation on nested junctions.
In some exceptional cases, it is entirely intentional and appropriate to use
the same project more than once in the same build pipeline. The attributes
in the junctions
group here in project.conf
provide some tools you can
use to explicitly allow the coexistence of the same project multiple times.
Duplicate junctions
In the case that you are faced with an error due to subprojects sharing
a common sub-subproject, you can use the duplicates
configuration
in order to allow the said project to be loaded twice.
Example:
junctions:
duplicates:
# Here we use the packaging tooling completely separately from
# the payload that we are packaging, they are never staged to
# the same location in a given sandbox, and as such we would
# prefer to allow the 'runtime' project to be loaded separately.
#
# This statement will ensure that loading the 'runtime' project
# from these two locations will not produce any errors.
#
runtime:
- payload.bst:runtime.bst
- packaging.bst:runtime.bst
When considering duplicated projects in the same pipeline, all instances
of the said project need to be marked as duplicates
in order to avoid
a conflicting junction error at load time.
Tip
The declaration of duplicates
is inherited by any dependant projects
which may later decide to depend on your project.
If you depend on a project which itself has duplicates
, and you need
to duplicate it again, then you only need to declare the new duplicate,
you do not need to redeclare duplicates redundantly.
Internal junctions
Another way to avoid conflicting junction errors when you know that your subproject should not conflict with other instances of the same subproject, is to declare the said subproject as internal.
Example:
junctions:
# Declare this subproject as "internal" because we know
# that we only use it for build dependencies, and as such
# we know that it cannot collide with elements in dependant
# projects.
#
internal:
- special-compiler.bst
When compared to duplicates above, internal projects have the advantage of never producing any conflicting junction errors in dependant projects (reverse dependency projects).
This approach is preferrable in cases where you know for sure that dependant projects will not be depending directly on elements from your internal subproject.
Attention
Declaring a junction as internal is a promise that dependant projects will not accrue runtime dependencies on elements in your internal subproject.
Mapping source aliases of subprojects
junction
elements allow source aliases of subprojects
to be mapped to aliases of the parent project. This makes it possible to control
the translation of aliases to URLs including mirror configuration across multiple
project levels.
To ensure that there are mappings for all aliases of all subprojects, you can set the
disallow-subproject-uris
flag in the junctions
group here in project.conf
.
top-level
junctions:
disallow-subproject-uris: True
This will raise an error if an alias without a mapping is encountered. This flag is applied recursively across all junctions.
It also configures unaliased-url
as a fatal warning in all subprojects to
ensure that the current project is in full control over all source URLs.
As the fatal warning configuration contributes to the cache key, this flag will
affect the cache key of subprojects that haven’t already configured
unaliased-url
as a fatal warning.
Element default configuration
The project.conf
plays a role in defining elements by
providing default values and also by overriding values declared
by plugins on a plugin wide basis.
See the composition documentation for more detail on how elements are composed.
Variables
The defaults for Variables used in your project is defined here.
variables:
prefix: "/usr"
Environment
The defaults environment for the build sandbox is defined here.
environment:
PATH: /usr/bin:/bin:/usr/sbin:/sbin
Additionally, the special environment-nocache
list which specifies
which environment variables do not affect build output, and are thus
not considered in the calculation of artifact keys can be defined here.
environment-nocache:
- MAXJOBS
Note that the environment-nocache
list only exists so that we can
control parameters such as make -j ${MAXJOBS}
, allowing us to control
the number of jobs for a given build without affecting the resulting
cache key.
Split rules
The project wide split rules defaults can be specified here.
split-rules:
devel:
- |
%{includedir}
- |
%{includedir}/**
- |
%{libdir}/lib*.a
- |
%{libdir}/lib*.la
Overriding plugin defaults
Base attributes declared by element and source plugins can be overridden on a project wide basis. This section explains how to make project wide statements which augment the configuration of an element or source plugin.
Element overrides
The elements dictionary can be used to override variables, environments or plugin specific configuration data as shown below.
elements:
# Override default values for all autotools elements
autotools:
variables:
bindir: "%{prefix}/bin"
config:
configure-commands: ...
environment:
PKG_CONFIG_PATH=%{libdir}/pkgconfig
Source overrides
The sources dictionary can be used to override source plugin specific configuration data as shown below.
sources:
# Override default values for all git sources
git:
config:
checkout-submodules: False
Customizing the shell
Since BuildStream cannot know intimate details about your host or about the nature of the runtime and software that you are building, the shell environment for debugging and testing applications may need some help.
The shell
section allows some customization of the shell environment.
Interactive shell command
By default, BuildStream will use sh -i
when running an interactive
shell, unless a specific command is given to the bst shell
command.
BuildStream will automatically set a convenient prompt via the PS1
environment variable for interactive shells; which might be overwritten
depending on the shell you use in your runtime.
If you are using bash
, we recommend the following configuration to
ensure that the customized prompt is not overwritten:
shell:
# Specify the command to run by default for interactive shells
command: [ 'bash', '--noprofile', '--norc', '-i' ]
Environment assignments
In order to cooperate with your host environment, a debugging shell sometimes needs to be configured with some extra knowledge inheriting from your host environment.
This can be achieved by setting up the shell environment
configuration,
which is expressed as a dictionary very similar to the
default environment, except that it
supports host side environment variable expansion in values.
For example, to share your host DISPLAY
and DBUS_SESSION_BUS_ADDRESS
environments with debugging shells for your project, specify the following:
shell:
# Share some environment variables from the host environment
environment:
DISPLAY: '$DISPLAY'
DBUS_SESSION_BUS_ADDRESS: '$DBUS_SESSION_BUS_ADDRESS'
Or, a more complex example is how one might share the host pulseaudio
server with a bst shell
environment:
shell:
# Set some environment variables explicitly
environment:
PULSE_SERVER: 'unix:${XDG_RUNTIME_DIR}/pulse/native'
Host files
It can be useful to share some files on the host with a shell so that it can integrate better with the host environment.
The host-files
configuration allows one to specify files and
directories on the host to be bind mounted into the sandbox.
Warning
One should never mount directories where one expects to
find data and files which belong to the user, such as /home
on POSIX platforms.
This is because the unsuspecting user may corrupt their own
files accidentally as a result. Instead users can use the
--mount
option of bst shell
to mount data into the shell.
The host-files
configuration is an ordered list of mount specifications.
Members of the list can be fully specified as a dictionary, or a simple string can be used if only the defaults are required.
The fully specified dictionary has the following members:
path
The path inside the sandbox. This is the only mandatory member of the mount specification.
host_path
The host path to mount at
path
in the sandbox. This will default topath
if left unspecified.optional
Whether the mount should be considered optional. This is
False
by default.
Here is an example of a fully specified mount specification:
shell:
# Mount an arbitrary resolv.conf from the host to
# /etc/resolv.conf in the sandbox, and avoid any
# warnings if the host resolv.conf doesnt exist.
host-files:
- host_path: '/usr/local/work/etc/resolv.conf'
path: '/etc/resolv.conf'
optional: True
Here is an example of using shorthand mount specifications:
shell:
# Specify a list of files to mount in the sandbox
# directory from the host.
#
# If these do not exist on the host, a warning will
# be issued but the shell will still be launched.
host-files:
- '/etc/passwd'
- '/etc/group'
- '/etc/resolv.conf'
Host side environment variable expansion is also supported:
shell:
# Mount a host side pulseaudio server socket into
# the shell environment at the same location.
host-files:
- '${XDG_RUNTIME_DIR}/pulse/native'
Default targets
When running BuildStream commands from a project directory or subdirectory
without specifying any target elements on the command line, the default targets
of the project will be used. The default targets can be configured in the
defaults
section as follows:
defaults:
# List of default target elements
targets:
- app.bst
If no default targets are configured in project.conf
, BuildStream commands
will default to all .bst
files in the configured element path.
Commands that cannot support junctions as target elements (bst build
,
bst artifact push
, and bst artifact pull
) ignore junctions in the list
of default targets.
When running BuildStream commands from a workspace directory (that is not a BuildStream project directory), project default targets are not used and the workspace element will be used as the default target instead.
bst artifact checkout
, bst source checkout
, and bst shell
are
currently limited to a single target element and due to this, they currently
do not use project default targets. However, they still use the workspace
element as default target when run from a workspace directory.
Builtin defaults
BuildStream defines some default values for convenience, the default
values overridden by your project’s project.conf
are presented here:
# # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # # Default BuildStream project configuration. # General configuration defaults # # Elements are found at the project root element-path: . # Store source references in element files ref-storage: inline # Variable Configuration # variables: # Path configuration, to be used in build instructions. prefix: "/usr" exec_prefix: "%{prefix}" bindir: "%{exec_prefix}/bin" sbindir: "%{exec_prefix}/sbin" libexecdir: "%{exec_prefix}/libexec" datadir: "%{prefix}/share" sysconfdir: "/etc" sharedstatedir: "%{prefix}/com" localstatedir: "/var" lib: "lib" libdir: "%{prefix}/%{lib}" debugdir: "%{libdir}/debug" includedir: "%{prefix}/include" docdir: "%{datadir}/doc" infodir: "%{datadir}/info" mandir: "%{datadir}/man" # Indicates the default build directory where input is # normally staged build-root: /buildstream/%{project-name}/%{element-name} # Indicates where the build system should look for configuration files conf-root: . # Indicates the build installation directory in the sandbox install-root: /buildstream-install # You need to override this with the commands specific for your system strip-binaries: "" # Base sandbox environment, can be overridden by plugins environment: PATH: /usr/bin:/bin:/usr/sbin:/sbin SHELL: /bin/sh TERM: dumb USER: tomjon USERNAME: tomjon LOGNAME: tomjon LC_ALL: C HOME: /tmp TZ: UTC # For reproducible builds we use 2011-11-11 11:11:11 UTC as a constant SOURCE_DATE_EPOCH: 1321009871 # List of environment variables which should not be taken into # account when calculating a cache key for a given element. # environment-nocache: [] # Configuration for the sandbox other than environment variables # should go in 'sandbox'. sandbox: {} # Defaults for the 'split-rules' public data found on elements # in the 'bst' domain. # split-rules: # The runtime domain includes whatever is needed for the # built element to run, this includes stripped executables # and shared libraries by default. runtime: - | %{bindir} - | %{bindir}/* - | %{sbindir} - | %{sbindir}/* - | %{libexecdir} - | %{libexecdir}/* - | %{libdir}/lib*.so* # The devel domain includes additional things which # you may need for development. # # By default this includes header files, static libraries # and other metadata such as pkgconfig files, m4 macros and # libtool archives. devel: - | %{includedir} - | %{includedir}/** - | %{libdir}/lib*.a - | %{libdir}/lib*.la - | %{libdir}/pkgconfig/*.pc - | %{datadir}/pkgconfig/*.pc - | %{datadir}/aclocal/*.m4 # The debug domain includes debugging information stripped # away from libraries and executables debug: - | %{debugdir} - | %{debugdir}/** # The doc domain includes documentation doc: - | %{docdir} - | %{docdir}/** - | %{infodir} - | %{infodir}/** - | %{mandir} - | %{mandir}/** # The locale domain includes translations etc locale: - | %{datadir}/locale - | %{datadir}/locale/** - | %{datadir}/i18n - | %{datadir}/i18n/** - | %{datadir}/zoneinfo - | %{datadir}/zoneinfo/** # Default behavior for `bst shell` # shell: # Command to run when `bst shell` does not provide a command # command: [ 'sh', '-i' ] # Defaults for bst commands # defaults: # Set default target elements to use when none are passed on the command line. # If none are configured in the project, default to all project elements. targets: []